I don't have long to post today, so I'll just give a brief description of a half baked.... make that a quarter baked game idea I had. I actually thought about t while watching some horrible reality show called moonshiners.. about moonshiners. So I can't currently think of the game with other theme than that (even though I'm not super thrilled with that theme).
Ok, so it's a card game for three or four players. One player is the moonshiner, one player is the bootlegger (they work together). The other one or two players is/are cops. The cops are trying to bust the other two players. The bootlegger has to come and pick up a delivery, but the moonshiner needs to make sure it really is the bootlegger and not a random car or worse yet, the cops in a sting operation.
The cards have various cars on them. The bootlegger draws some number of them... lets say 6. He then displays them face up on the table however he wants. Something about how he displays the cards is supposed to indicate to the moonshiner which car is the correct one. Maybe one is upside down (that's an example, but far to simple to be realistic). The moonshiner and bootlegger can discuss the signal before game play begins, but not during. Of course, the cops can see everything the other players are doing to. The bootlegger then lays down six of his special cards next to the six cars... one of those cards is an arrow saying... this car!!! The cops do the same thing. Then the moonshiner picks a car to put the moonshine in. If he picks the cops car, the cops "win" if he picks the bootleggers car the criminals "win". Cops win if it's the same car... something (or perhaps nothing) happens if he picks a car that no one chose.
That's about it... there's a lot to work out, but it's an interesting mechanic.... information passing. I'm not familiar with any other game that does that... at least not as a primary mechanic.