Thursday, August 30, 2012

Of Feast & Famine Rules

I don't have much of an update, but since I haven't posed in while I thought I should post something!  I have complete the first draft of the rules for Of Feast & Famine.  There will doubtlessly be changes in the future.  I have made a few rules changes since the last time it was played.
  • Building the Castle is now the last step in the season... previously it was before paying Tribute.  The last time I playtested the game, we could simply accept all the tributes on the last round because we knew we were going to win before paying Tribute for the season.  That felt like cheating, so I changed the order.
  • I've decided to not allow Tribute to be refused once it has been accepted.  So if you accept it...  you've accepted it for the whole game.  This does a couple of things.  It makes paying tribute a bigger deal and therefore increasing the likelyhood that you fight....  which is what I want.  It also gets rid of at least one  "loophole."  If the Player with the Combat Specialty happened to be Chancellor, then the players could all "pay tribute" only to have it refused by the Chancellor (Combat Specialist) later.  That too felt like cheating.
  • I decided to change Poverty to be like the other dice rolling events in that ALL workers matching the die color go into poverty instead of one chosen by the player.  This is done for consistency and to just make the game a bit harder.
While I have made the change yet, I'm thinking about changing the Specialties a bit more.  Currently there doesn't seem to be enough reason to give an Event card to player as opposed to another.  I think I like the current abilities, but I want to add to some of them.  Also, some Specialties seem stronger than others so I may need to balance that out a bit.  Some ideas I had are:
  • Giving the Religion player the ability to re-roll the die when Poverty comes up.
  • Giving the Medicine player the ability to re-roll the die when Plague comes up.
  • Adding a set of modifers to each Specialty for Gold, Stone and Food (medicine, at least right now doesn't apply).  These modifiers concern how much resource is lost during for the Famine, Repairs and Feast cards.  In fact, maybe I take all the numbers off the event cards and only use the number on the Specialty Cards.  There could be multiple instances on a resource icon on a card that indicates that you subtract a particular resource more than once.  Hmmm... I like.
That's it for now.

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